Description
Blood Bowl: Death Zone Magic Item Cards
Magic Items
Total number of cards is 27.
1. Magic Pills (All your player in field gain +1 MA until touchdown is scored)
2. Grasping Tentacles… (Dodging opponent automatically fails)
3. Hawkfing’s Curse (Opponent player going for it automatically falls over)
4. Kelhoffer’s Magic Foot (Do not roll scatter for kick-off)
5. Lurve Potion (Too long to explain..)
6. Mind Blow (Opponent player is immobilized until end of turn. His strength is halved against block)
7. Magic Potion (Gives a player some random benefict)
8. Magic Helmet (Permanently increase player’s AV by +1, up to 10)
9. Extra Training (One extra team re-roll or buy new at normal, not double, price)
10. Extra Training
11. Eye of the Eagle (One pass is automatically successful)
12. Healing Scroll (Just happened injury is negated and player is left face-up on the field)
13. Healing Scroll
14. Healing Scroll
15. Magic Sponge (All KO’d or badly hurt players are restored to full health)
16. Magic Sponge
17. Knutt’s Spell of Awes.. (Your player gains +d4 strength until end of turn)
18. Unseen Shield (Pass is stopped at nominated square along its flight route)
19. Rakarth’s Bounding Leap (Player may jump 3 squares in addition to normal movement)
20. Scutt’s Deluge of Despair (All opposing team’s players halve their MA until end of turn)
21. Rakarth’s Obliteration Spell (Your blocking player automaticaaly gains ‘defender knocked over’ result)
22. Time Warp (Player may take two actions one after another)
23. The Secret Way (Sheet F)
24. Magic Hand of Jark Longarm (Your player automaticallu succeeds in an interception)
25. Rakarth’s Spell of Pitty Spite (Oposing player must miss each drive on a roll of 4+, otherwise he may play)
26. Speed of Light (Your player gains +d6 MA for this turn. Play before moving with that player)
27. Labbatt’s Flying Fist (Opposing player is blocked at strength of 10 with block and mighty blow skills)