Description
Blood Bowl: Death Zone Dirty Tricks
Dirty Tricks
Total number of cards is 44.
1. Banana Skin (Play when opposing player comes to your tackle zone. That player automatically falls over)
2. Greased Shoes (Play during kick-off. One selected opponent player falls each time he moves on a roll of 1 for each square. Lasts for this drive)
3. Kidnap Rical Coach (Lose coach until end of match, and lose your winnings at the end of match)
4. Bribe the Ref (Negate Illegal procedure call against you)
5. Stink Bomb (Player has throwable stink bomb)
6. Stiletto (Instead of Block, knock down target automatically and do not roll armour roll, but instead directly injury)
7. Referee!!! (Opponent is immediately penalized for Illegal Procedure)
8. Take a Dive (Opponent player going for it automatically falls over but do not have to make armour roll)
9. Double-Cross (Negate dirty trick or magic item card, and instead add it to your reserve)
10. Injury Time (Gain extra turn at the end of the half)
11. Spy (Negate use of re-roll. That re-roll is wasted but still count as tried)
12. Spy
13. Spy
14. Robbed (Opponent loses money gained from this match and you may add it to your treasury instead)
15. Extra Training (One extra team re-roll or buy new at normal, not double, price)
16. Extra Training
17. Bribe the Ref (Negate a penalty against your team)
18. Bribe the Ref (As above)
19. Knuckledusters (Use just before armour roll for opposing player. That player automatically fails that test)
20. Custard Pie (Throw at opponent, that opponent is automatically knocked over but cannot be injured)
21. Illegal Drugs (Gain an additional turn after current one)
22. Bad Press (Opposing team loses 1 fan factor permanently)
23. Bribe the Ref (The ref automatically spots just committed foul)
24. Bribe the Ref (As above)
25. Hide the Ball (The player holding the ball cannot be blocked nor tackled until end of turn)
26. Sorry! (One player falls on the top of coaching staff)
27. Trampoline Trap (A pit trap in your side causes random scatter for player entering your side)
28. Mine (A mine is in your half of the field)
29. Whooooops (Knock down one opponent during kick-off)
30. Sorry Sir! (Push one opponent into his coaching staff)
31. Grudge Match (Any number of fouls can be committed by each team, play before match)
32. Exploding Player (Replace one stationary player with exploding player)
33. Razzle Dazzle (Play at the start of your turn. You lose your turn at 1-2, and opponent his at 3-6)
34. Fake Play (One throw cannot be intercepted)
35. Blatant Foul! (Make blatant foul that is automatically detected, and causes always injury)
36. Pit Trap (A player entering your side is trapped into pit trap until next kick-off)
37. Spike! (A foul automatically causes injury but player committing foul is knocked down)
38. High Punt (Ball is kicked very high and lands later)
39. Assassin (Knock down and roll for injury for one player)
40. I’ll Get You! (Just after kick-off, opposing player attacks one of your players and is kicked out of game)
41. Bribe the Ref (You may have 12 players in field until next kick-off)
42. Sewer Map (You may have 12 players, but he may get lost in sewers)
43. Morley’s Revenge (Play after players is set before kick-off. Half of them is knocked doen automatically)
44. Side Bet (Gain an additional d6 x 10,000 Gc after match)