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Games: Lovecraft Letter Premium Edition

£24.99

1 in stock

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Description

Games: Lovecraft Letter Premium Edition

Players: 2–8
Game Time: 15-20 minutes
Ages: 8 and up
Complexity: Low
Strategy: Low
Luck: Moderate

CONTENTS

ABOUT LOVE LETTER

Love Letter is a game of risk, deduction, and luck, for 2–4 players. Designed by Seiji Kanai, the game features incredibly simple rules that create dynamic and exciting player interactions. Players attempt to deliver their love letter into the Princess’s hands while keeping other players’ letters away. Powerful cards lead to early gains, but make you a target. Rely on weaker cards for too long and your letter may be tossed in the fire!

A mind-shattering journey into the world of HP Lovecraft and the Cthulhu Mythos warped into the shape of a Love Letter experience.

You’re not trying to gain affection from the Princess. You are trying to eliminate your rivals for power as you seek to understand the cosmic horror that lurks just beyond what we foolishly call “reality”.

In each round only one player will prevail. Use deduction and luck to eliminate other players or watch as their own madness consumes them.

Will you accept madness as the price that must be paid for Knowledge Man Was Not Meant to Know? Or will you attempt to hold the shreds of your sanity together in the face of eldritch nightmares attempting to enter and destroy our world?

Game Play:

It is the 1920s, and the world is in a state of confusion following WWI. During this time, you and your friends find yourselves amongst mysterious events. You are surrounded by strange figures, letters with unreadable texts, as well as sudden appearances of being unknown. By relying on your connections, you set out to investigate these incidents. Unknown to you are the frightful truths that lie in wait ahead of you…

Lovecraft Letter is a card game that combines the Love Letter system with the world of H.P. Lovecraft. In addition to the standard sixteen cards in the Love Letter game are new versions of the cards that include special “insanity” powers. If you have one of these cards in your discard pile, then you are insane (at least for the current round) and on future turns can play insanity cards for their regular power or their special power, giving you more options during play. The risk, however, is that you must undergo a sanity check at the start of each of your turns, drawing as many cards from the deck as the number of insanity cards in front of you; draw one or more insanity cards, and you’re out for the round.

If you win the game, whether by being the last person standing or the player with the highest single card after the deck runs out, you win a token colored to reflect whether you were sane or insane. Win enough tokens of the right type, and you win the game. Cthluhu can also help you win the game if you release it at the right time…

Will you put an end to the evil schemes as an investigator, or will you help guide the world to destruction as one of insanity’s disciples? It all depends on you.

Brand

Card Game