Munchkin Games: Munchkin Deluxe Edition
Game Design by Steve Jackson Illustrated by John Kovalic
168 cards, 6 pawns, 6 player cards, gameboard, rulesheet, and a six-sided die.
What makes this edition “deluxe”? It’s got a big gameboard to keep your cards in place, and six colored pawns that you move on the gameboard as you level up! Plus a card to go with each pawn, to make it easy to remember who is what color and whose sex has changed!
Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run. Admit it. You love it. Munchkin is the mega-hit card game about dungeon adventure . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . . And it’s illustrated (in full color!) by John Kovalic! Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And, while they’re laughing, you can steal their stuff.
Munchkin – How to Play
Card game (designed by Steve Jackson) Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run. This captures the essence of the dungeon experience… with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking or Wield the Staff of Napalm. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon.
Munchkin can reduce any roleplaying group to hysteria. And, while they’re laughing, you can steal their stuff. Admit it. You love it.
1. Sort the cards into the door deck and the treasure deck. You can tell the difference by the logo on the back of the card. The treasure deck will have a treasure chest on the back of the card. Shuffle each deck separately and give two cards from each deck to every player.
2. Everyone begins at level one. Give each player a six-sided die and counters, or a ten-sided die to use to keep track of their Munchkin’s level.
3. Determine who goes first by having each player roll a six-sided die. The player who rolls the highest should go first. Players continue clockwise around the table.
4. Play any card from your hand that will boost improve your Munchkin or hurt someone else. Cards which say they may only be played in combat must be saved for later. Then, begin your turn by kicking in the door. The player turns over the top card from the door deck. If a card can affect you immediately–it does. This includes cards which give you a character class, curses and of course, monsters.
5. Fight the monster. If the first card you turned over was a monster, you must fight it or run away from it. Compare your level to the level of the monster. if your level is higher, declare that you are beating the monster. Other players may then decide to try to make the monster bigger or, if they want to, making you bigger to beat the monster. If you beat the monster, gain a level and the number of treasure cards listed on the lower right-hand corner of the monster. If you fail to run away from the monster, the “bad stuff” listed on the monster’s card happens to you.
6. Look for trouble. If you do not encounter a monster, you may play a monster from your hand and try to defeat it, if you can. Or, you can simply loot the room, by drawing the nest door card and placing it directly in your hand.
7. Beat your friends. The first person to successfully gain 10 levels, wins.