Description
Star Wars Armada Home One Expansion
This is not a complete game experience. A copy of the Star Wars Amada Game Core Set is required to play. (See Below)
30 – 45 minutes | 2 players | Ages 14+ |
Star Wars Armada Home One Expansion
Admiral Ackbar and his flagship star cruiser, Home One, arrive to Star Wars: Armada in the Home One Expansion Pack!
Featuring one large-size, pre-painted miniature MC80 star cruiser, two ship cards, three command dials, and fourteen upgrades, the Home One Expansion Pack gives the Rebel Alliance a ship that boasts battery armaments of six dice from both its left and right hull zones, making it capable of trading blow for blow with nearly any Imperial vessel and empowering a whole new set of tactics that you can employ in your battles for galactic freedom!
This is not a complete game experience. A copy of the Star Wars: Armada Core Set is required to play.
“Only the fighters are attacking… I wonder what those Star Destroyers are waiting for.”
–Lando Calrissian
Home One Expansion Pack
“All craft, prepare to jump into hyperspace on my mark.”
–Admiral Ackbar
Admiral Ackbar and his flagship star cruiser, Home One, arrive to Armada in the Home One Expansion Pack. Featuring one large-size, pre-painted miniature MC80 star cruiser, two ship cards, three command dials, and fourteen upgrades, the Home One Expansion Pack gives the Rebel Alliance a ship that can trade blow for blow with nearly any Imperial vessel.
Boasting battery armaments of six dice from both its left and right hull zones, the MC80 star cruiser is as hard-hitting as a Victory-class Star Destroyer and the Rebellion’s best answer to the Imperial-class Star Destroyer. Better yet, this Mon Calamari starship is even more powerful when flown under the command of Admiral Ackbar, who can add two red attack dice to any attack made by a starship that fires only from its left and right hull zones during its activation.
Will you race your star cruiser boldly down the middle of the Imperial fleet, firing at enemy ships on both sides? Will you dare your opponent to allow you the use of the Advanced Gunnery objective? Or will you circle the Imperial fleet at a distance, taking shots from a battery armament enhanced by Admiral Ackbar, Slaved Turrets, and the Defiancetitle? No matter how you bring it to battle, the MC80 star cruiser gives you the muscle to employ a whole new set of tactics in your battles for galactic freedom.
The Heat of Battle
“General, there’s a fleet of Star Destroyers coming out of hyperspace in sector four.”
–The Empire Strikes Back
Across the world, players have recently begun to explore Armada and its battles. Rebel and Imperial forces clash in heated contests for the fate of the galaxy. Rebel corvettes and frigates do their best to resist Imperial Star Destroyers, even as their ace starfighter pilots seek desperately for some means to cripple larger ships. Now, as their conflicts continue to intensify, Armada players can rest assured that the game’s biggest battles are still ahead!
This is the promise of Armada Wave II. Your Star Wars fleet battles are nowhere near finished. They’re only heating up. The five expansion packs in Wave II will soon flood the battlefield with even more iconic starships, advanced technology, and daring pilots. Field the first large ships and the first small ship for the Imperial Navy, trust your Rogue squadrons to harass your foes, and pour overwhelming firepower into the flanks of your enemy’s ships.