Description
The Red Dragon Inn 1
- Core Set: Red Dragon Inn 1 (However all Games act as stand alone games apart from mini expansions)
- Manufacturer: Slugfest Games
- No of Players: 2 (Limited only by number of decks – this set has 4 decks)
- Playing Time: 30 to 50 Minutes (30 mins 10 mins per additional player beyond 2)
- Minimum Age: 12
- Release Date:2008
Welcome to The Red Dragon Inn
Step into the world of The Red Dragon Inn, where adventure and camaraderie come alive! This exciting tabletop game invites players to experience thrilling quests while enjoying the company of friends. With its vibrant characters and engaging gameplay, perfect for both newcomers and seasoned gamers alike.
Why Play The Red Dragon Inn?
When you choose The Red Dragon Inn, you gain access to a unique blend of strategy and storytelling. Each character brings their own special abilities, adding depth and variety to every session. Additionally, the beautifully designed game components enhance your experience, making it easy to immerse yourself in the fun. Furthermore, the social nature of the game encourages everyone to participate, ensuring no one is left out.
Easy to Learn, Fun for Everyone
One of the standout features of The Red Dragon Inn is how accessible it is. The straightforward rules allow new players to quickly grasp the game mechanics, while experienced players can dive into strategic planning. As a result, you can jump into the action with minimal setup and maximum enjoyment.
In summary, This is a must-have for any tabletop gaming collection. Gather your friends, roll the dice, and embark on unforgettable adventures together at The Red Dragon Inn!
You Get:
- Contents:
- 4 unique 40 card player decks
- One 30 card Drink deck
- 4 Player Templates
- 4 Fortitude markers
- 4 Alcohol Content markers
- 50 Gold Coin tokens
- Rules for playing The Red Dragon
How to Play:
In Red Dragon Inn, you play the part of a party of heroic, fantasy adventurers. You’ve raided the dungeon, killed the monsters, and taken their treasure. Now you’re back, and what better way to celebrate your most recent victory than to spend an evening at the Red Dragon Inn. You and your adventuring companions will spend the night drinking, gambling, and roughhousing. The last person who is both sober enough to remain conscious and shrewd enough to hold onto his Gold wins.
To begin the game a player will start off by choosing a character deck. These are fairly balanced with a mix of similar cards but each have their own flavour text and some unique cards. Also some characters will have more of one type of a kind of card than another for instance Fleck the bard has more gambling orientated cards.
Fortitude starts at 20. Alcohol Content starts at 0. Fortitude & Alcohol Content can’t be more than 20 or less than 0. If Fortitude and Alcohol Content meet, you’re out!
Card Types:
- Action: Â Used only on a players turn
- Anytime: Used whenever a player deems fit
- Sometimes: Used in reaction to another event or card being played
- Gambling: Special cards for use when engaged in gambling (Mostly Action cards to start Gambling, followed by others that are played in the sub game)
Each player takes a turn by
- Discard/Draw Phase: Discarding, then Drawing (up to 7 cards in a hand)
- Action Phase: Play an Action card
- Buying Drinks Phase: give a drink from the drink deck to a players Drink Me! pile
- Drink! Phase: Drinking from ones own Drink Me! Pile..
The Drink Deck sits in the middle of the table, waiting for somebody to deal a drink to another player (Buy Drinks Phase). It consists of:
- Low to high Alcohol Content drinks: These are simply Alcohol Content givers
- With Chaserâ cards: These force a player to take some Alcohol Content and then drink the next card underneath it as well.
- Unique Drinks: Holy Water, Wizards Brew, Coffee, etc. That have conditions
- Drinking Events: As if the Drink! phase wasn’t bad enough, these drink cards actually call for the entire table to drink one or more drinks. The Drinking Contest is particularly destructive
Winning: Game ends when one players Fortitude is reduced or drunkenness is high enough so they meet and Character passes out or they run out of money and are therefore kicked out of the Inn.