Description
The Red Dragon Inn 2
- Core Set: Red Dragon Inn 1 (However all Games act as stand alone games apart from mini expansions)
- Manufacturer: Slugfest Games
- No of Players: 2 (Limited only by number of decks – this set has 4 decks)
- Playing Time: 30 to 50 Minutes (30 mins 10 mins per additional player beyond 2)
- Minimum Age: 12
- Release Date: 2008
Welcome to The Red Dragon Inn 2
The Red Dragon Inn 2 is an exciting and humorous board game that invites you into a lively fantasy tavern where adventurers celebrate after a long day of quests. As a standalone expansion to the original, it introduces new characters and fresh challenges, offering even more variety for both new players and fans of the series. In “The Red Dragon Inn 2,” the goal remains the same: keep your gold, stay sober, and avoid passing out while outlasting your fellow adventurers.
New Characters in The Red Dragon In 2
With the addition of four new characters—Dimli the Dwarf, Eve the Illusionist, Fleck the Bard, and Gog the Half-Ogre—the game adds even more depth and excitement. Each character brings unique abilities to the table. For example, Dimli can take a beating while holding onto his gold, Eve uses her magical tricks to stay in the game, Fleck entertains the crowd while scheming his way to victory, and Gog’s brute strength keeps others in check.
Moreover, The Red Dragon Inn 2 is fully compatible with the original game and other expansions, meaning you can mix and match characters for even more chaotic fun. This game is ideal for groups of up to four players, making it perfect for game nights with friends or family. Plus, it’s easy to learn yet offers plenty of strategic depth, ensuring players of all skill levels can enjoy it.
In conclusion, this set brings even more adventure, humor, and competition to the table, making it a must-have addition to your game collection. Grab your friends, pick your characters, and see who can survive the night at the inn!
Contents:
- 4 unique 40 card player decks
- One 30 card Drink deck
- 4 Player Templates
- 4 Fortitude markers
- 4 Alcohol Content markers
- 50 Gold Coin tokens
- Rules for playing The Red Dragon Inn
How to play:
In Red Dragon Inn, you play the part of a party of heroic, fantasy adventurers. You’ve raided the dungeon, killed the monsters, and taken their treasure. Now you’re back, and what better way to celebrate your most recent victory than to spend an evening at the Red Dragon Inn. You and your adventuring companions will spend the night drinking, gambling, and roughhousing. The last person who is both sober enough to remain conscious and shrewd enough to hold onto his Gold wins.
To begin the game a player will start off by choosing a character deck. These are fairly balanced with a mix of similar cards but each have their own flavour text and some unique cards. Also some characters will have more of one type of a kind of card than another for instance Fleck the bard has more gambling orientated cards.
Fortitude starts at 20. Alcohol Content starts at 0. Fortitude & Alcohol Content cant be more than 20 or less than 0. If Fortitude and Alcohol Content meet, you’re out!
Card Types:
- Action: Used only on a players turn
- Anytime: Used whenever a player deems fit
- Sometimes: Used in reaction to another event or card being played
- Gambling: Special cards for use when engaged in gambling (Mostly Action cards to start Gambling, followed by others that are played in the sub game)
Each player takes a turn by
- Discard/Draw Phase: Discarding, then Drawing (up to 7 cards in a hand)
- Action Phase: Play an Action card
- Buying Drinks Phase: give a drink from the drink deck to a players Drink Me! pile
- Drink! Phase: Drinking from ones own Drink Me! Pile..
The Drink Deck sits in the middle of the table, waiting for somebody to deal a drink to another player (Buy Drinks Phase). It consists of:
- Low to high Alcohol Content drinks: These are simply Alcohol Content givers
- With Chaser cards: These force a player to take some Alcohol Content and then drink the next card underneath it as well.
- Unique Drinks: Holy Water, Wizards Brew, Coffee, etc. That have conditions
- Drinking Events: As if the Drink! phase wasn’t bad enough, these drink cards actually call for the entire table to drink one or more drinks. The Drinking Contest is particularly destructive
Winning: Game ends when one players Fortitude is reduced or drunkenness is high enough so they meet and Character passes out or they run out of money and are therefore kicked out of the Inn.