Description
The Red Dragon Inn 3
- Core Set: Red Dragon Inn 1 (However all Games act as stand alone games apart from mini expansions)
- Manufacturer: Slugfest Games
- No of Players: 2 (Limited only by number of decks – this set has 4 decks)
- Playing Time: 30 to 50 Minutes (30 mins 10 mins per additional player beyond 2)
- Minimum Age: 12
- Release Date: 2008
Welcome to The Red Dragon Inn 3
The Red Dragon Inn 3 is an exciting expansion that brings even more fun and chaos to the beloved series. As a standalone game, it introduces four new characters and fresh strategies, offering both long-time fans and newcomers something special. Just like the earlier versions, “The Red Dragon Inn 3” challenges players to stay sober, keep their gold, and avoid being thrown out of the tavern—all while outlasting their companions in a lively and competitive fantasy setting.
New Characters in The Red Dragon Inn 3
The new characters in The Red Dragon Inn 3 add even more excitement and variety to the game. You can now play as Wizgille the Tinkerer, who loves creating gadgets that can either save the day or cause chaos; Brewmaster Phrenk, who mixes powerful potions for himself and his friends; Serena the Pious, a paladin who balances faith and fortune; and Kaylin the Renegade, who can call on her giant rabbit, Zot, for help in tricky situations.
Furthermore, The Red Dragon Inn 3 is fully compatible with previous editions, allowing you to combine characters from different sets for even more dynamic gameplay. Whether you’re playing with two people or a group of four, this game is perfect for game nights, providing endless laughs and strategic decisions. Plus, the simple rules make it easy to learn while offering enough depth to keep every game fresh and engaging.
In conclusion, this game continues the series’ tradition of mixing humor, strategy, and competition. Whether you’re a fan of the series or discovering it for the first time, this game is sure to keep you entertained as you navigate the lively chaos of the tavern.
Contents:
- 4 unique 40 card player decks
- Serenas Piety Chart
- 1 Piety marker
- Phrenks 18 card potion deck
- Wizgilles 18 card gear deck
- Kaylins 12 card Wulfric deck
- One 30 card Drink deck
- 4 Player Mats
- 4 Fortitude markers
- 4 Alcohol Content markers
- 50 Gold Coin tokens
- Rules for playing The Red Dragon Inn
How to play:
In Red Dragon Inn, you play the part of a party of heroic, fantasy adventurers. You’ve raided the dungeon, killed the monsters, and taken their treasure. Now you’re back, and what better way to celebrate your most recent victory than to spend an evening at the Red Dragon Inn. You and your adventuring companions will spend the night drinking, gambling, and roughhousing. The last person who is both sober enough to remain conscious and shrewd enough to hold onto his Gold wins.
To begin the game a player will start off by choosing a character deck. These are fairly balanced with a mix of similar cards but each have their own flavour text and some unique cards. Also some characters will have more of one type of a kind of card than another for instance Fleck the bard has more gambling orientated cards.
Fortitude starts at 20. Alcohol Content starts at 0. Fortitude & Alcohol Content cant be more than 20 or less than 0. If Fortitude and Alcohol Content meet, you’re out!
Card Types:
- Action: Â Used only on a players turn
- Anytime: Used whenever a player deems fit
- Sometimes: Used in reaction to another event or card being played
- Gambling: Special cards for use when engaged in gambling (Mostly Action cards to start Gambling, followed by others that are played in the sub game)
Each player takes a turn by
- Discard/Draw Phase: Discarding, then Drawing (up to 7 cards in a hand)
- Action Phase: Play an Action card
- Buying Drinks Phase: give a drink from the drink deck to a players Drink Me! pile
- Drink! Phase: Drinking from ones own Drink Me! Pile..
The Drink Deck sits in the middle of the table, waiting for somebody to deal a drink to another player (Buy Drinks Phase). It consists of:
- Low to high Alcohol Content drinks: These are simply Alcohol Content givers
- With Chaser cards: These force a player to take some Alcohol Content and then drink the next card underneath it as well.
- Unique Drinks: Holy Water, Wizards Brew, Coffee, etc. That have conditions
- Drinking Events: As if the Drink! phase wasnt bad enough, these drink cards actually call for the entire table to drink one or more drinks. The Drinking Contest is particularly destructive
Winning:Â Game ends when one players Fortitude is reduced or drunkenness is high enough so they meet and Character passes out or they run out of money and are therefore kicked out of the Inn.